![]() ![]() I think it would be better (and more Pokémon-like) if you could do this in the wild. I’m not sure how exactly the “trap” system works for these, whether you just set it up in a settlement and hope something awesome wanders into it, or if it's more involved than that. Then you can keep them in a collection, or battle them to the death. Yes, there are obvious choices like finding that prize Legendary Glowing Alpha Deathclaw, but there are a lot of high-end enemies that would be cool to “trap,” from top-tier ghouls to Super Mutant Masters to Raider leaders and Gunners in full power armor. I’m picturing the ability to try and catch the most elite enemies from all across the Commonwealth, and building a collection either through taming them, or through taxidermy. Trapping, taming and battling live creatures from the Wasteland? This is now officially post-apocalyptic Pokémon, whether you want to admit it or not. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more!”Īlright now come on. “With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. But if that’s not enough for you, here’s the description for Wasteland Workshop, aka the pet DLC: You are essentially hunting robo-Pokémon to build your own robo-Pokémon to help you battle in the wild. But the $10 DLC is actually introducing a bunch of new robots into the world, and you’re supposed to hunt those down for their parts so you can assemble them into your own companion.Ĭomparing this to Pokémon may be a bit of a reach, but anything that has you roaming an open world hunting down a variety of enemies to “collect” seems like the same concept to me. (Source: lady-of-rohan on Tumblr.)įallout 4‘s “Far Harbor” add-on arrives May 19th on PlayStation 4, Xbox One and PC.When most people, myself included, heard “build your own robot companion,” I thought it would be just another workshop where you assembled bots out of scrapped materials in the game already, turrets, synths, toilets, etc. ![]() I would be content to just cuddle, really. My one question is: will this expansion finally, finally allow us to date Nick? Considering it’s expected to cost a whole $25 (if you don’t have the Season Pass), it darn well better. It takes place across its own discrete series of maps, comparable to bigger story DLCs in past Fallout games, and we can expect new enemy types and weaponry too. Players receive “Far Harbor”‘s story quest from him when his detective agency receives a tip from a woman looking for her missing daughter, which leads you to the titular harbor which is, indeed, a considerable distance from the coast. The game’s lore is too complex to get into in-depth here, but this is where Nick Valentine comes in: he acts as a bridge between the older, obviously industrial synthetics and the newer, humanlike synths. ![]() It has all the texture of that New England Gothic mood, paired with a story which seems to dovetail with some of Fallout 4‘s main questlines concerning the “synths” - robotic lifeforms which look and act human, many of whom don’t even realize they’re machines. Lovecraft vibe you may have stumbled upon if you ever wandered to the far northeast corner of Fallout 4‘s overworld map. “Far Harbor” is a hefty narrative expansion on the creepy weird fiction/H.P. No, not that other one, although it was very nice as well - I mean the one spotlighting the Commonwealth’s beloved private detective, synthetic Sam Spade-alike Nick Valentine. This is it, this is the big Fallout 4 add-on you’ve been waiting for: the one with the robots. ![]()
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